Prompt Library · Action · Camera Movement
Martial Arts Duel in a Training Hall
A grounded fight sequence with a dodge under a sweeping weapon and one motivated camera roll.
Result
Reference Assets
None listed: text prompt only.
Prompt first part
Create a 15 second cinematic martial arts sequence in 16:9 inside an authentic old Asian training hall filled with deep red timber pillars, dark carved walls, geometric lattice windows, a large circular woven ceremonial carpet, low wooden benches, brass vessels, training objects and subtle atmospheric haze. Cool natural daylight enters through the patterned windows while warmer practical interior light softly touches skin and wood. Everything must feel physically photographed on a real set with natural fabric texture, realistic skin pores, imperfect surfaces, believable shadows and subtle airborne dust. Open with a wide eye level view of an athletic woman dressed in a simple black sleeveless training top and dark trousers crouching defensively on the polished wooden floor. Another female fighter briefly crosses close to camera as a long narrow steel weapon sweeps horizontally through the extreme foreground. Use authentic motion blur and shallow depth as the metal passes dangerously close to faces without making contact. Move into a medium view of the black dressed fighter calmly tracking the weapon while the circular carpet and ornate hall remain spatially consistent behind her. Cut to an intense close portrait of a rugged hooded male martial artist seated completely still in pale textured robes. A polished metal blade passes only inches in front of his eyes and cheek. ...
Model & Settings
- Model
- Seedance 2.5
- Length
- 15 seconds
- Format
- 16:9
- Audio
- Percussion score, no dialogue
Creator
Credit: prompt and result by @bmx_ai13 (BMX), shared publicly on X on Aug 12, 2026. This is the first part of a longer prompt; read the full prompt in the post.
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One-Take · Camera Movement
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Prompt
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Prompt
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One-Take · Camera Movement
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Official example · Volcengine Ark (ByteDance)
Prompt
A high-end, deeply cinematic 30-second 3D motion-graphics sequence in refined steampunk and vintage-miniature style, with continuous fluid orbiting and pass-through camera moves. [0-10s] Macro close-up of an antique brass clock face that unfolds layer by layer into meshing rotating gear rings and volumetric fog. The camera pierces down through the gears; a mechanical ornithopter spirals up from a miniature canyon of stacked weathered old books. [10-20s] The camera glides forward tracking the ornithopter, seamlessly passing into a fast-spinning ornate brass zoetrope projecting galloping mechanical-horse light. The light leaps out and the scene becomes a brass floating cable car on glimmering copper rails through a forest of gears, bathed in cinematic golden-hour light. [20-30s] The camera pans elegantly down; below appears an exquisite clockwork wooden sailing ship cutting deep-blue glass-textured waves, which morph into a glowing giant moon with lantern-holding explorer silhouettes trekking a crystal-vein ridge under stars. The camera spirals smoothly back through ethereal clouds to the ticking brass clock face. Hyper-real mechanical textures, rich brass and gold tones, cinematic shallow depth of field, smooth seamless pass-through camerawork, epic fantastical adventure atmosphere.
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