Prompt Library · One-Take · Character Consistency

One-Take Through Six Rooms

One person walks through six rooms that each change style and mood, with 8 reference images keeping him and the set consistent.

Official example · Volcengine Ark (ByteDance) · Seedance 2.5

Result

Result video from the official example, hosted by Atlas Cloud. Plays on tap. See it on Atlas Cloud →

Reference Assets 8 used

Reference Image 1
Image 1
Reference Image 2
Image 2
Reference Image 3
Image 3
Reference Image 4
Image 4
Reference Image 5
Image 5
Reference Image 6
Image 6
Reference Image 7
Image 7
Reference Image 8
Image 8

Prompt

One continuous take. The camera smoothly follows a person in a black coat (reference @image1) moving left to right through six connected rooms of different tones and moods. Every room shares the same structure: white walls, light herringbone wood floor, French floor-to-ceiling windows, white sheer curtains (reference @image2) but the outside view and mood differ each time. The protagonist walks at a constant pace, passing through every open door. 0-5s room one, American-comic fight: the protagonist fights a character (@image3), who is defeated; 5-10s room two, warmth, felt-craft style, window view a sunflower field (@image4), warm-orange soft light, a painter painting sunflowers (@image5), the protagonist turning felt-style on entering; 10-15s room three, sorrow, black-and-white comic stop-motion, rain outside, cold-grey light, a person alone on the floor hugging their knees, a phone glowing with an unanswered call; on entering, the light blinks off then on, the room turns color, flowers bursting into bloom; 15-20s room four, joy, a room submerged in the sea (reference @image6), the protagonist turning transparent among coral and fish; 20-25s room five, surprise, window view a sky of fireworks (reference @image7), colorful flickering light, the protagonist swept up in a cheering crowd; 25-30s a blank white room, the protagonist snaps their fingers — snap SFX — frame goes black, "seedance" in the middle (reference @image8). Cinematic quality, high-fashion advertising style, lighting entirely determined by the window views for strong emotional contrast, no text in frame.

Model & Settings

Model
Seedance 2.5
Length
30 seconds
Format
16:9, one continuous take
Mode
Reference-to-video (8 images)
Atlas Cloud Category
Multi-Image Reference

Creator

Credit: official Seedance 2.5 example by Volcengine Ark (ByteDance). English prompt text and media from Atlas Cloud's Seedance 2.5 Prompt Library, also published on GitHub under CC BY 4.0 (entry sd25off_04).

More One-Take Prompts

UGC · Character Consistency

UGC Product Review With Locked References

by @AIwithSynthia

Reference AssetsPerson + Product Photos (In Prompt)
Prompt
Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, white sleeveless fitted top, light blue wide-leg jeans, pearl choker, rings, and bracelets consistently throughout the video. Use the uploaded sunglasses, retail box, and leather carrying case as locked product references. Maintain perfect product consistency, including the frame shape, lenses, hinges, colors, materials, and proportions.

Create an ultra-realistic UGC luxury creator review filmed inside a modern luxury bedroom with warm golden-hour sunlight, soft natural shadows, and a premium lifestyle aesthetic. The camera feels like a handheld smartphone with subtle natural movement while maintaining cinematic commercial quality.

The video begins with the woman sitting on the bed beside the retail box and leather case. Smiling at the camera, she says, "I genuinely wasn't expecting to love these this much." She picks up the box, opens it naturally, reveals the leather case, then slowly removes the sunglasses while continuing, "The packaging already feels incredibly premium."

She rotates the sunglasses slowly in front of the camera, showing the frame, hinges, and lenses as natural reflections glide across the surface.
...

One-Take · Camera Movement

Endless Exit Corridor Chase

by @bmx_ai13

Reference AssetsText Prompt Only
Prompt
Create a single continuous cinematic 10 second shot in 16:9. A young adult runner with short dark tousled hair, wearing a slightly loose off white sleeveless shirt, dark charcoal trousers and simple white sneakers, sprints away from the camera through an extremely long narrow institutional hallway at night.

The camera physically runs behind the subject at human chest height, beginning roughly three meters behind them. Use a realistic handheld pursuit movement with gentle vertical footstep bounce, tiny lateral corrections, natural inertia and subtle imperfect stabilization. Never make the motion perfectly smooth. The camera gradually loses ground so the runner becomes progressively smaller without using an artificial zoom.

The corridor is symmetrical with muted teal blue painted walls, dark textured carpet, evenly spaced dark wooden doors on both sides, rectangular fluorescent ceiling fixtures and repeating red illuminated EXIT signs extending toward a deep central vanishing point. Preserve correct architectural perspective and consistent spacing between every door, light and sign throughout the entire shot.

From 0 to 2 seconds the runner accelerates hard while the camera follows closely. Their shoulders lean forward, elbows bend naturally and clothing reacts subtly to movement. From 2 to 5 seconds maintain a powerful realistic sprint as the camera begins falling behind.
...

One-Take · Camera Movement

Steampunk Clockwork 30s One-Take

Official example · Volcengine Ark (ByteDance)

Reference AssetsText Prompt Only
Prompt
A high-end, deeply cinematic 30-second 3D motion-graphics sequence in refined steampunk and vintage-miniature style, with continuous fluid orbiting and pass-through camera moves. [0-10s] Macro close-up of an antique brass clock face that unfolds layer by layer into meshing rotating gear rings and volumetric fog. The camera pierces down through the gears; a mechanical ornithopter spirals up from a miniature canyon of stacked weathered old books. [10-20s] The camera glides forward tracking the ornithopter, seamlessly passing into a fast-spinning ornate brass zoetrope projecting galloping mechanical-horse light. The light leaps out and the scene becomes a brass floating cable car on glimmering copper rails through a forest of gears, bathed in cinematic golden-hour light. [20-30s] The camera pans elegantly down; below appears an exquisite clockwork wooden sailing ship cutting deep-blue glass-textured waves, which morph into a glowing giant moon with lantern-holding explorer silhouettes trekking a crystal-vein ridge under stars. The camera spirals smoothly back through ethereal clouds to the ticking brass clock face. Hyper-real mechanical textures, rich brass and gold tones, cinematic shallow depth of field, smooth seamless pass-through camerawork, epic fantastical adventure atmosphere.

Prompts belong to their creators and are quoted with credit. Results depend on the model version and settings you use.

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